DBD-Toolbox › Builds › Executioner: Anti-heal
Executioner: Anti-heal
A auto-generated Dead by Daylight build for The Executioner · playstyle: Anti-heal · synergy score 80/100 · patch 10.2.2b
Perks
Deathbound – Whenever a Survivor finishes healing another Survivor for the equivalent of 1 Health State, Deathbound activates: • Causes the Healer to scream and reveal their location. • Causes the Healer to…
Scourge Hook: Gift of Pain – At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Each time a Survivor is unhooked from a Scourge…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Dead Man's Switch – After hooking a Survivor, Dead Man's Switch triggers its effect: • The first Generator any Survivor stops repairing for 2 seconds is blocked for 30/35/40 seconds • The Blocked Generator is…
Killer & add-ons
The Executioner
Crimson Ceremony Book – Successful Punishment of the Damned attacks trigger the following effect: • Causes hit Survivors to suffer from the Haemorrhage and Mangled Status Effects for…
Spearhead – Survivors rescuing others from a Cage of Atonement suffer from the following effect: • Their Aura is revealed to you for 8 seconds.
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen. Multiple slowdown perks keep the gens under control.
How to play
Hit many survivors once; they will waste time healing.
How this score is made
Score 80/100 = rules 75 + 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 25 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Deathbound | 48.8% | -7.6 | 0 | -7.6 |
| Scourge Hook: Gift of Pain | 82.6% | +26.2 | 0 | +10.3 |
| Scourge Hook: Pain Resonance | 59.4% | +3.0 | 0 | +3.0 |
| Dead Man's Switch | 60.0% | +3.6 | 0 | +3.0 |
Rating details
- ✓ Pain Resonance makes survivors scream and stop repairing; Dead Man’s Switch blocks that gen.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+5).
- ✗ Deathbound has a low kill rate on NightLight (48.8% vs 56.4% average).