DBD-Toolbox › Builds › Doctor: Slowdown
Doctor: Slowdown
A auto-generated Dead by Daylight build for The Doctor · playstyle: Slowdown · synergy score 80/100 · patch 10.2.2b
Perks
Overcharge – Performing the Damage Generator action on a Generator applies Overcharge: • The next Survivor interacting with that Generator is faced with a difficult Skill Check. • Instantly regresses that…
Hex: Huntress Lullaby – Survivors performing Healing or Repairing actions suffer from the following effect: • Increases the Progression penalty for Failed Skill Checks by 2/4/6%. Each time a Survivor is hooked, Hex:…
Unnerving Presence – While inside your Terror Radius, Survivors performing Repairing or Healing actions suffer from the following effects: • Increases the chances of triggering a Skill Check by +10%. • Reduces the…
Distressing – You benefit from the following permanent effect: • Increases your Terror Radius by +30% • All Survivors in your Terror Radius repair Generators -6/-7/-8% slower.
Killer & add-ons
The Doctor
Iridescent King – A glass-like king chess piece moulded from The Fog itself. The Entity's trace reverberating within can break the most powerful minds. Survivors affected by…
Iridescent Queen – A glass-like queen chess piece moulded from The Fog itself. It cannot be touched without receiving a considerable jolt of electricity. Survivors struck by…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Harder skill checks with fewer warnings. More difficult skill checks when they take over a gen.
How to play
Spread hooks over different survivors and let your perks hold the gens.
How this score is made
Score 80/100 = rules 83 − 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 43 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 40 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Overcharge | 36.4% | -11.0 | 0 | -11.0 |
| Hex: Huntress Lullaby | 52.0% | +4.6 | 0 | +4.6 |
| Unnerving Presence | 47.3% | -0.1 | 0 | -0.1 |
| Distressing | 48.4% | +0.9 | 0 | +0.9 |
Rating details
- ✓ Harder skill checks with fewer warnings.
- ✓ More difficult skill checks when they take over a gen.
- ✓ A bigger terror radius makes Unnerving Presence hit more gens.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Hex: Huntress Lullaby has a high kill rate on NightLight (52.0% vs 47.4% average).
- ✗ No information perks: you will spend more time searching.
- ✗ Community stats: these perks win less often than average on NightLight (-3).
- ✗ Overcharge has a low kill rate on NightLight (36.4% vs 47.4% average).