DBD-Toolbox › Builds › Deathslinger: Aura reading
Deathslinger: Aura reading
A auto-generated Dead by Daylight build for The Deathslinger · playstyle: Aura reading · synergy score 76/100 · patch 10.2.2b
Perks
Gearhead – After a Survivor loses a Health State, Gearhead activates for 30 seconds: • While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8…
Surge – Whenever you put a Survivor into the Dying State with your Basic Attack, Surge triggers its effect: • Causes all Generators within 32 metres of your location to instantly explode and start…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Killer & add-ons
The Deathslinger
Hellshire Iron – The Hellshire Gang's branding iron. Despite folklore, it never made its mark on new initiates, instead having been used to brand particularly quarrelsome…
Iridescent Coin – A glass-like coin moulded from The Fog itself. A payment to the bounty hunter for the services rendered. • Survivors suffer from the Exposed Status Effect…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Multiple slowdown perks keep the gens under control.
How to play
Use the information to decide where to go before the killer finds you.
How this score is made
Score 76/100 = rules 71 + 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Gearhead | 38.1% | -7.8 | 0 | -7.8 |
| Surge | 57.9% | +12.0 | 0 | +12.0 |
| Grim Embrace | 48.0% | +2.1 | 0 | +2.1 |
| Scourge Hook: Pain Resonance | 48.4% | +2.5 | 0 | +2.5 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+5).
- ✓ Surge has a high kill rate on NightLight (57.9% vs 45.9% average).
- ✗ Gearhead has a low kill rate on NightLight (38.1% vs 45.9% average).