DBD-Toolbox › Builds › Clown: Anti-heal
Clown: Anti-heal
A auto-generated Dead by Daylight build for The Clown · playstyle: Anti-heal · synergy score 90/100 · patch 10.2.2b
Perks
Coulrophobia – Survivors inside your Terror Radius suffer from the following effects: • Reduces all Healing speeds by 20/25/30%. • Increases the Pointer-Rotation speed of Healing Skill Checks by +50%.
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Pop Goes the Weasel – After hooking a Survivor, Pop Goes the Weasel activates for 35/40/45 seconds. While active, manually damaging a Generator triggers the following effect: • Increases the regression amount by +15%…
Killer & add-ons
The Clown
Sulphuric Acid Vial – Survivors afflicted by the Tonic suffer from the following effect: • Causes the Mangled Status Effect for 70 seconds.
Redhead's Pinkie Finger – Modifies the Tonic with the following effect: • Survivors hit directly with its Bottle suffer from the Exposed Status Effect while Intoxicated. Redhead's…
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Hook-based slowdown that stacks.
How to play
Hit many survivors once; they will waste time healing.
How this score is made
Score 90/100 = rules 80 + 10 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 30 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +10 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Coulrophobia | 56.5% | +13.2 | 0 | +13.2 |
| Grim Embrace | 68.6% | +25.2 | 0 | +14.2 |
| Scourge Hook: Pain Resonance | 53.7% | +10.4 | 0 | +10.4 |
| Pop Goes the Weasel | 52.1% | +8.7 | 0 | +8.7 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Hook-based slowdown that stacks.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+10).
- ✓ Grim Embrace has a high kill rate on NightLight (68.6% vs 43.4% average).
- ✓ Coulrophobia has a high kill rate on NightLight (56.5% vs 43.4% average).