DBD-Toolbox › Builds › Off-meta Stealth
Off-meta Stealth
A auto-generated Dead by Daylight build for any killer · playstyle: Stealth · synergy score 65/100 · patch 10.2.2b
Perks
Trail of Torment – Performing the Damage Generator action on a Generator activates Trail of Torment: • Grants the Undetectable Status Effect. • The Aura of the Damaged Generator is revealed to all Survivors and…
Call of Brine – After performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 90 seconds: • Increases its Regression speed to 130/140/150% of the default value. •…
Silent Shadow – When you hook a Survivor, you are granted Undetectable Status Effect for 11/12/13 seconds. When the Exit Gates are powered, you are granted Undetectable for the rest of the Trial.
Gearhead – After a Survivor loses a Health State, Gearhead activates for 30 seconds: • While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8…
Killer & add-ons
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Multiple slowdown perks keep the gens under control. Community stats: these perks win more often than average on NightLight (+3).
How to play
Avoid chases, work on gens far from the killer and break line of sight early.
How this score is made
Score 65/100 = rules 62 + 3 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +3 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Trail of Torment | 55.1% | +5.1 | 133 | +1.6 |
| Call of Brine | 51.0% | +1.1 | 132 | +0.3 |
| Silent Shadow | 56.6% | +6.6 | 145 | +2.2 |
| Gearhead | 53.1% | +3.1 | 205 | +1.3 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+3).