DBD-Toolbox › Builds › Off-meta Snowball
Off-meta Snowball
A auto-generated Dead by Daylight build for any killer · playstyle: Snowball · synergy score 68/100 · patch 10.2.2b
Perks
Friends 'til the End – When you hook any Survivors that is not the Obsession, the following effects apply to the Obsession: • Their Aura is revealed for 6/8/10 seconds. • They suffer from the Exposed Status Effect for 20…
Lay Waste – Damaging a Generator makes it regress +2% faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator.
Dragon's Grip – After performing the Damage Generator action on a Generator, Dragon's Grip activates for 30 seconds. While active, the first Survivor interacting with that Generator suffers from the following…
Deerstalker – Unlocks potential in your Aura-reading ability. Whenever a Survivor reads your Aura, Deerstalker activates for the same duration as their Aura-reading action: • The Aura of that Survivor is revealed…
Killer & add-ons
Ebony Memento Mori – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Grants the ability to kill all Survivors with 2 Hook Stages once they are in the…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Multiple slowdown perks keep the gens under control. Community stats: these perks win more often than average on NightLight (+6).
How to play
Get your first down quickly; the perks make each next down easier.
How this score is made
Score 68/100 = rules 62 + 6 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +6 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Friends 'til the End | 49.3% | -0.7 | 518 | -0.4 |
| Lay Waste | 62.1% | +12.1 | 327 | +6.3 |
| Dragon's Grip | 56.3% | +6.3 | 92 | not counted |
| Deerstalker | 58.9% | +8.9 | 176 | +3.3 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+6).
- ✓ Lay Waste has a high kill rate on NightLight (62.1% vs 50.0% average).
- ✗ Too few games on NightLight to judge: Dragon's Grip.