DBD-Toolbox › Builds › Off-meta Information
Off-meta Information
A auto-generated Dead by Daylight build for any killer · playstyle: Information · synergy score 64/100 · patch 10.2.2b
Perks
Discordance – Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura. • When the Generator is first highlighted, Discordance triggers a Loud…
Surveillance – Unlocks potential in your Aura-reading ability: The Auras of damaged Generators are highlighted based on their current state: • White Aura: The Generator is currently regressing. • Yellow Aura: The…
Lay Waste – Damaging a Generator makes it regress +2% faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator.
Gearhead – After a Survivor loses a Health State, Gearhead activates for 30 seconds: • While Gearhead is active, a Survivor succeeding a Good Skill Check while repairing reveals their Aura to you for 6/7/8…
Killer & add-ons
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Multiple slowdown perks keep the gens under control. Community stats: these perks win more often than average on NightLight (+2).
How to play
Use every notification to pick your next target.
How this score is made
Score 64/100 = rules 62 + 2 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +2 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Discordance | 41.8% | -8.2 | 230 | -3.6 |
| Surveillance | 50.0% | 0.0 | 42 | not counted |
| Lay Waste | 62.1% | +12.1 | 327 | +6.3 |
| Gearhead | 53.1% | +3.1 | 205 | +1.3 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+2).
- ✓ Lay Waste has a high kill rate on NightLight (62.1% vs 50.0% average).
- ✗ Discordance has a low kill rate on NightLight (41.8% vs 50.0% average).
- ✗ Too few games on NightLight to judge: Surveillance.