DBD-Toolbox › Builds › Off-meta Hex
Off-meta Hex
A auto-generated Dead by Daylight build for any killer · playstyle: Hex · synergy score 66/100 · patch 10.2.2b
Perks
Hex: Devour Hope – Hex: Devour Hope lights a Hex Totem at the start of the Trial, cursing Survivors with its Hex Effects. Whenever a Survivor is unhooked at least 24 metres from your location, Hex: Devour Hope gains…
Call of Brine – After performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 90 seconds: • Increases its Regression speed to 130/140/150% of the default value. •…
Lay Waste – Damaging a Generator makes it regress +2% faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator.
Infectious Fright –
Killer & add-ons
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Multiple slowdown perks keep the gens under control. Community stats: these perks win more often than average on NightLight (+4).
How to play
Defend your hex totem when survivors get close to it.
How this score is made
Score 66/100 = rules 62 + 4 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 12 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +4 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Hex: Devour Hope | 49.9% | -0.1 | 165 | 0.0 |
| Call of Brine | 51.0% | +1.1 | 132 | +0.3 |
| Lay Waste | 62.1% | +12.1 | 327 | +6.3 |
| Infectious Fright | 51.2% | +1.3 | 152 | +0.4 |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+4).
- ✓ Lay Waste has a high kill rate on NightLight (62.1% vs 50.0% average).