DBD-Toolbox › Builds › Endgame Kit
Endgame Kit
A auto-generated Dead by Daylight build for any killer · playstyle: Endgame · synergy score 85/100 · patch 10.2.2b
Perks
No Way Out – Whenever you hook a Survivor for the first time, No Way Out gains +1 Token. Once the Exit Gates are powered, No Way Out activates: • Causes the first Survivor to interact with either Exit Gate…
Remember Me – Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens: • Increases the Opening time of both Exit Gates by a stack-able 6 seconds per…
Grim Embrace – Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, Grim Embrace gains +1 Token and activates once you are at least 16 metres away from the…
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Killer & add-ons
Ebony Memento Mori – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Grants the ability to kill all Survivors with 2 Hook Stages once they are in the…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Both trigger on hooks: gen slowdown without walking. Both slow the opening of the exit gates.
How to play
Play safe early; your perks win games once the gates are powered.
How this score is made
Score 85/100 = rules 84 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 34 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| No Way Out | 55.6% | +5.6 | 290 | +2.8 |
| Remember Me | 45.7% | -4.3 | 97 | not counted |
| Grim Embrace | 46.7% | -3.3 | 482 | -2.0 |
| Scourge Hook: Pain Resonance | 51.0% | +1.0 | 2,610 | +0.9 |
Rating details
- ✓ Both trigger on hooks: gen slowdown without walking.
- ✓ Both slow the opening of the exit gates.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ No Way Out has a high kill rate on NightLight (55.6% vs 50.0% average).
- ✗ Too few games on NightLight to judge: Remember Me.