DBD-Toolbox › Builds › Off-meta Endgame
Off-meta Endgame
A auto-generated Dead by Daylight build for any killer · playstyle: Endgame · synergy score 76/100 · patch 10.2.2b
Perks
No Way Out – Whenever you hook a Survivor for the first time, No Way Out gains +1 Token. Once the Exit Gates are powered, No Way Out activates: • Causes the first Survivor to interact with either Exit Gate…
Remember Me – Whenever the Obsession loses a Health State by any means, Remember Me gains +1 Token, up to a maximum of 3/4/5 Tokens: • Increases the Opening time of both Exit Gates by a stack-able 6 seconds per…
Blood Warden – As soon as at least one Exit Gate is opened, Blood Warden activates: • The Auras of Survivors are revealed to you, whenever they are inside the Exit Gate. Once per Trial, hooking a Survivor while…
Lay Waste – Damaging a Generator makes it regress +2% faster for each Charge it has. This perk has a cool-down of 55/50/45 seconds after damaging a Generator.
Killer & add-ons
Ebony Memento Mori – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Grants the ability to kill all Survivors with 2 Hook Stages once they are in the…
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Both slow the opening of the exit gates. Multiple slowdown perks keep the gens under control.
How to play
Play safe early; your perks win games once the gates are powered.
How this score is made
Score 76/100 = rules 71 + 5 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +5 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| No Way Out | 55.6% | +5.6 | 290 | +2.8 |
| Remember Me | 45.7% | -4.3 | 97 | not counted |
| Blood Warden | 49.6% | -0.4 | 224 | -0.2 |
| Lay Waste | 62.1% | +12.1 | 327 | +6.3 |
Rating details
- ✓ Both slow the opening of the exit gates.
- ✓ Multiple slowdown perks keep the gens under control.
- ✓ Community stats: these perks win more often than average on NightLight (+5).
- ✓ Lay Waste has a high kill rate on NightLight (62.1% vs 50.0% average).
- ✓ No Way Out has a high kill rate on NightLight (55.6% vs 50.0% average).
- ✗ Too few games on NightLight to judge: Remember Me.