DBD-Toolbox › Builds › Anti-heal Kit
Anti-heal Kit
A auto-generated Dead by Daylight build for any killer · playstyle: Anti-heal · synergy score 70/100 · patch 10.2.2b
Perks
Sloppy Butcher – Survivors hit with your vicious Basic Attack suffer from the following effects for 70/80/90 seconds: • Inflicts the Haemorrhage and Mangled Status Effects. • Modifies the potency of Haemorrhage: •…
Thanatophobia – Whenever at least one Survivor is either injured, dying, or hooked, Thanatophobia activates. While active, all Survivors suffer from the following primary effect: • Incurs a stack-able 1/1.5/2%…
A Nurse's Calling – Unlocks potential in your Aura-reading ability: • The Auras of Survivors being healed or healing themselves are revealed to you within 28/30/32 metres.
Scourge Hook: Pain Resonance – Overwhelming pain reverberates outwards. At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Start the…
Killer & add-ons
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies. Survivors stay injured longer, so Thanatophobia lasts longer. Multiple slowdown perks keep the gens under control.
How to play
Hit many survivors once; they will waste time healing.
How this score is made
Score 70/100 = rules 71 − 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 21 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | -1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Sloppy Butcher | 48.8% | -1.2 | 363 | -0.7 |
| Thanatophobia | 43.5% | -6.4 | 188 | -2.5 |
| A Nurse's Calling | 50.6% | +0.6 | 518 | +0.4 |
| Scourge Hook: Pain Resonance | 51.0% | +1.0 | 2,610 | +0.9 |
Rating details
- ✓ Survivors stay injured longer, so Thanatophobia lasts longer.
- ✓ Multiple slowdown perks keep the gens under control.