DBD-Toolbox › Builds › Off-meta Anti-heal
Off-meta Anti-heal
A auto-generated Dead by Daylight build for any killer · playstyle: Anti-heal · synergy score 67/100 · patch 10.2.2b
Perks
Forced Penance – Whenever a Survivor triggers a Protection Hit, they suffer from the following effect: • Inflicts the Broken Status Effect for 60/70/80 seconds.
Call of Brine – After performing the Damage Generator action on a Generator, Call of Brine applies its effects to it for 90 seconds: • Increases its Regression speed to 130/140/150% of the default value. •…
Scourge Hook: Gift of Pain – At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Each time a Survivor is unhooked from a Scourge…
Scourge Hook: Jagged Compass – At the start of the Trial, 4 Hooks in the environment are changed into Scourge Hooks: • The Auras of these Scourge Hooks are highlighted in white. Whenever a Survivor is unhooked from a normal Hook,…
Killer & add-ons
Putrid Oak – THIS OFFERING IS SECRET Calls upon The Entity for the following effect: • Reduces the minimum distance between Spawn locations for Hooks by -3.5 metres.
Why it works
Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Multiple slowdown perks keep the gens under control.
How to play
Hit many survivors once; they will waste time healing.
How this score is made
Score 67/100 = rules 66 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.
| Part | Points | What it measures |
|---|---|---|
| Synergy | 16 / 50 | Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50. |
| Balance | 50 / 50 | Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot. |
| Conflicts | 0 | Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6). |
| Community stats | +1 | NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported. |
NightLight numbers per perk
Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.
| Perk | Kill rate | vs avg | Games | Strength |
|---|---|---|---|---|
| Forced Penance | 55.7% | +5.7 | 32 | not counted |
| Call of Brine | 51.0% | +1.1 | 132 | +0.3 |
| Scourge Hook: Gift of Pain | 51.5% | +1.5 | 229 | +0.6 |
| Scourge Hook: Jagged Compass | 54.1% | +4.1 | 98 | not counted |
Rating details
- ✓ Multiple slowdown perks keep the gens under control.
- ✗ Too few games on NightLight to judge: Forced Penance, Scourge Hook: Jagged Compass.