DBD-Toolbox › Builds › Off-meta Anti-heal

Off-meta Anti-heal

A auto-generated Dead by Daylight build for any killer · playstyle: Anti-heal · synergy score 67/100 · patch 10.2.2b

Perks

Killer & add-ons

Why it works

Generated automatically for patch 10.2.2b from perk tags and known synergies, avoiding the most common perks. Multiple slowdown perks keep the gens under control.

How to play

Hit many survivors once; they will waste time healing.

How this score is made

Score 67/100 = rules 66 + 1 from NightLight community stats. The rules part is calculated by this site from the perk descriptions; only the community part comes from real match results.

PartPointsWhat it measures
Synergy16 / 50Known strong perk pairs (13 each) and purposes shared by 2+ perks (4 each), max 50.
Balance50 / 50Basic needs: killers want gen slowdown (−20 without) and info (−10 without); survivors want a chase or second-chance perk (−20 without) and something for the team (−10 without). −10 per empty slot.
Conflicts0Penalties: the same perk twice (licensed copy, −15), two Exhaustion perks (−15), 2+ hexes without Undying or Thrill of the Hunt (−6).
Community stats+1NightLight: how often these perks win compared with the average perk of their role, corrected for small samples (−10 to +10). Only when stats are imported.

NightLight numbers per perk

Kill rate of each perk vs the average killer perk (49.98%). Strength = difference × games ÷ (games + 300); perks under 100 games count 0. Build points = 0.6 × sum of strength, at most ±10. Source: NightLight.gg, 17 Oct – 14 Nov.

PerkKill ratevs avgGamesStrength
Forced Penance55.7%+5.732not counted
Call of Brine51.0%+1.1132+0.3
Scourge Hook: Gift of Pain51.5%+1.5229+0.6
Scourge Hook: Jagged Compass54.1%+4.198not counted

Rating details

Open the interactive build generator →